Doug on J.S. Joust @GDC China

September 30, 2012 in Games, Love, Nordic Game Jam

Doug will be making his way to China this November to do a talk on ‘The Unlikely Story of Johann Sebastian Joust‘:┬áIn this talk, game designer Douglas Wilson reflects on his no-graphics motion-controlled game, Johann Sebastian Joust. He tells the story behind the game, from its origins as a simple game jam prototype to an award-winning title exhibited around the world. Based on these experiences, Doug shares some of the actionable lessons he’s learned along the way. He explains how folk games and playground games offer useful precedents for developers working on physical games, and explains why he finds it fruitful to think about motion-controlled games in terms of slapstick and subversion.