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Page not found – Julie Heyde
http://julieheyde.com
Fri, 25 Aug 2017 14:28:10 +0000en-US
hourly
1 https://wordpress.org/?v=5.4.16My life in graphs #Sarcoidosis
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http://julieheyde.com/my-life-in-graphs-sarcoidosis/#respondFri, 25 Aug 2017 14:28:10 +0000http://julieheyde.com/?p=881Spent a year on steroids and finally took the last dosage this Sunday before getting fresh blood tests taken on Monday. I had hoped both numbers had gone super much down by now, but taking into account that I was on 10-20 mg of steroids during the other tests and on 0 steroids now, I guess I should just suck it up and be happy that numbers aren’t too crazy. I just wish my immune system would be doing something useful instead of making up shit like this. Oh well, back to working on #SkiJump, so we can ship that game this year! About bloody damn time some would say.
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http://julieheyde.com/my-life-in-graphs-sarcoidosis/feed/0#PickYourPoison
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http://julieheyde.com/pickyourpoison/#respondMon, 29 May 2017 15:32:15 +0000http://julieheyde.com/?p=874Sarcoidosis is a bitch. Neurosarcoidosis is even bitchier. I’m slowly phasing off steroids and am currently on 10 mg. Steroids worked quite well on my overall condition when I was on higher dosage than now, but doctors don’t like that I take them much longer (been going 10 months on/off) and I’m still in the middle of tests for Neurosarcoidosis as Danish healthy is messy these days…waiting lists and IT problems…but at least it’s free (although I’m trying to fast track by paying private hospitals on the side). I can live with the lung Sarcoidosis being untreated as I’m only stage 2 and already have scar tissue, so it might have stopped progressing. I want answers and I would like to ‘move on’ with my life and the psychological part of ‘being sick’ is driving me crazy. It doesn’t fit well with my hypermind and my wish to make and ship a bunch of more VRUnicorns games this year. The damn part about Sarcoidosis is that it’s rare and there is very little knowledge about its appearance, progression and remission. So no answers for me on hospitals…just tests and monitoring. So I feel trapped in my own body. At least I don’t have ‘visible’ symptoms, so I look healthy when I look myself in the mirror. Running joke when I visit the hospitals is ‘that I look so well for a Sarcoidosis patient’ and I can fake being well when I sometimes leave my beach exile and venture into the real world…for a short while. Then the symptoms catch up again and I need to escape and recover. My treatment options are narrowed down to various immunosuppressive drugs (and I keep swimming in the ocean every day…cause that’s still the best pain medication and I refuse to take more poison). It’s pretty much all chemo…and all those drugs and potential side effects scare the hell out of me. Hoping to have a diagnosis on the Neurosarcoidosis soon, so I know whether I can avoid them drugs or have to start considering myself as a ‘real’ patient. Most of these drugs have visible side effects and I’m worried that they will make me ‘realize’ that I’m sick and have a huge impact on my mental health. One thing is having low energy, pain and struggling with work and straight thinking because my brain goes foggy, but losing my hair and getting rashes will definitely not help on positive thinking and trying to fight away the depression that usually hits when the Sarcoidosis takes over. Those times when I think to myself: “I used the be fun” and try to laugh. Luckily mood is fairly high right now, but I worry for when I get under 10 mg. My mantra has always been ‘mind over body’ as I’m born hypermobile and have been working out like a horse since that was diagnosed as a teenager to get away having to much trouble from that. Seems like my body is trying to win over my mind this time around. And damn I hate it.
]]>http://julieheyde.com/pickyourpoison/feed/0GDC TIME
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http://julieheyde.com/gdc-time/#respondThu, 23 Feb 2017 20:03:58 +0000http://julieheyde.com/?p=864BAM!!! Have been on steroids since November and finally got back to work part time in January…steroids dosage was increased in February and I’ve now made it to GDC to demo our two new games in Valve’s booth together with 3 of the other unicorns. High as a kite and need to stick to a pretty insane exercise schedule to keep the sarcoidosis symptoms down, but at least I can work again! And mood is high
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http://julieheyde.com/gdc-time/feed/0Sarcoidosis
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http://julieheyde.com/sarcoidosis/#respondSat, 15 Oct 2016 18:33:38 +0000http://julieheyde.com/?p=847I’ve been sick as a dog for a while. I survived Gamescom by being on a high dosage of steroids (provided by one of the many hospitals I’m frequenting since months) and have been off steroids for a month while the hospitals are doing more tests on me. I got the actual diagnosis this week and they can now confirm that it’s sarcoidosis after running some pretty heavy cancer tests to exclude lung cancer. I have various symptoms and am currently off steroids, so I feel like the ghost of my usual #ChickenBitch persona. I clearly can’t run the VRUnicorns teams at the same time as battling this, so luckily I have this super skilled brother (I actually have two and this is my youngest older brother…9 years my senior) and he heads up Apex Game Tools who we are sharing our Copenhagen office with. So him and his team have stepped in and are now working together with the rest of the VRUnicorns.
Quick facts on me & my brother, Jake:
I started stealing from him when I was 3 years old, I fried his C64 and I always put the blame on him when I got in trouble as a kid. And I’ve pretty much been this destructive since I joined the family. This 8 mm short film clearly shows my behavorial pattern – note that I first hit my oldest brother with a stick and later make Jake trip over my racket.
Luckily my brother is a very forgiven fella, is super smart and has good human skills (unlike myself), so I know the VRUnicorns are in great hands while I focus on getting well…bloody damn hope to get back on steroids soon, cause #FuckThisShit (reference to my lovely friend Sara).
]]>http://julieheyde.com/sarcoidosis/feed/0Unite Europe 2016 Panel
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http://julieheyde.com/unite-europe-2016-panel/#respondMon, 29 Aug 2016 20:28:23 +0000http://julieheyde.com/?p=842
]]>http://julieheyde.com/unite-europe-2016-panel/feed/0#IndieLyfe
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http://julieheyde.com/indielyfe/#respondWed, 22 Jun 2016 10:29:24 +0000http://julieheyde.com/?p=804Quick #RealityCheck for the peeps who think indie development is a piece of cake. My 2 cents: team up with the right people – skills+execution (avoid ‘idea guys’), give a lot of freedom, make decisions based on part guts/part rationality, pivot if you’re stuck, cut drama early (constructive criticism is good – destructive primadonnas are poison to a team) and jam like crazy. MOST IMPORTANT: Scope. Hence the jamming…if you know how to jam then you know how to scope. #EverydayIsJammingDay
This post was inspired by this Rolling Stones article and previous experience with drama queens as team mates. Team VRUnicorns is a blast as we are all jammers doing this for the gamezzzz!
]]>http://julieheyde.com/indielyfe/feed/0#SelfieTennis @GDC
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http://julieheyde.com/selfietennis-gdc/#respondWed, 09 Mar 2016 23:11:10 +0000http://julieheyde.com/?p=770Two years ago at GDC, I demoed my first VR game to Valve. One year ago at GDC, I tried the HTC Vive for the first time in Valve’s booth. This year, Horatiu, Milan and I are demoing #SelfieTennis in Valve’s booth at GDC. THIS IS BLOODY AMAZING!!!!! I’M FLYING WITH UNICORNS AND RIDING ON RAINBOWS. BEST GDC EVER COMING UP!!! #SelfieTennis is our first game as @VRUnicorns and is made in collaboration with Andy Schönau and Simon Post.
]]>http://julieheyde.com/selfietennis-gdc/feed/0VRUnicorns – #SelfieTennis
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http://julieheyde.com/vrunicorns-selfietennis/#respondTue, 09 Feb 2016 00:21:22 +0000http://julieheyde.com/?p=759 VRUnicorns – #SelfieTennis from VRUnicorns on Vimeo.
]]>http://julieheyde.com/vrunicorns-selfietennis/feed/0Talk + Panel @DutchVRDays
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http://julieheyde.com/talkpaneldutchvrdays/#respondThu, 05 Nov 2015 11:05:22 +0000http://julieheyde.com/?p=747
Got to hang out with Sara, Daniel, Chet & Skip in a panel at Dutch VR Days. And did a little talk before (click photo to watch the whole thing on the YouTubes).
]]>http://julieheyde.com/talkpaneldutchvrdays/feed/0Superior Me
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http://julieheyde.com/superior-me/#respondFri, 09 Oct 2015 21:02:13 +0000http://julieheyde.com/?p=735
]]>http://julieheyde.com/superior-me/feed/0SHAYLA GAMES
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http://julieheyde.com/shayla-games-vr/#respondMon, 20 Apr 2015 19:06:23 +0000http://julieheyde.com/?p=706
]]>http://julieheyde.com/shayla-games-vr/feed/0A MAZE, Slush PLAY & SHAYLA GAMES
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http://julieheyde.com/a-maze-slush-play-shayla-games/#respondMon, 20 Apr 2015 09:59:43 +0000http://julieheyde.com/?p=701Spring time is happening! Leaving for A MAZE this week together with my wonderful team mates to showcase RAGNAROKvr and run a VR workshop, jumping to Slush PLAY next week to geek out on VR tech (and ride horses) and then straight back to CPH to make everything ready for SHAYLA GAMES! Oh, this Spring will be the bestest. Also…I get so many hugs from the Gang Beasts who I’m rooming with these days!
]]>http://julieheyde.com/a-maze-slush-play-shayla-games/feed/0CRAZY SUMMER
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http://julieheyde.com/crazy-summer/#respondThu, 28 Aug 2014 19:27:49 +0000http://julieheyde.com/?p=641This Summer has been amazing and crazy at the same time. Summer is usually the most busy period for me because of all the conferences + expos, and this year it was quite a struggle to get ready for everything due to the whiplash. I started working (client work) again, which resulted in a constant headache and insomnia and doctor told me to stop if I didn’t want that state to be chronic. What kept my mood going was all the amazing friends that were staying over at over place during the Summer months, a visit to the Dutch Game Garden + my friends hosting me in the UK where I went to give a few talks + visit the nice people at Sony.
Then Richard spent two weeks babysitting me + Doug and George came over. I went to Utrecht with Karl and was hanging out with the Dutch peeps mentioned above and Kitty, JW, Bram, Niki, Adriaan + more awesome peeps. I had a few days in CPH before heading to the UK where Kish, Martyn, Erla and Akouvi took care of me and then Shailesh came to CPH followed by Kelly, Alexander, Ekaterina and Joon, who moved in with us right before most of us went to Gamescom.
Devolver yet again proved to be my saviors and gave us a space in their booth at Gamescom. These guys are my heroes! We had a blast and my mom watched us on Danish telly and people love the new version of the game created by my excellent team of friends working on RAGNAROKvr: Karl, Mariam, Dario, Mark, Johan, Michael + Katharina. You rock my world!
Unite is over and PAX Prime starts tomorrow and I get to spend some quality time with Alexander and Daniel who are all into their candy. Was great to spent a lot of time with the awesome VR folks at Valve in the demo room + shooting during the rest of my Saturday together with Todd & crew. Loved the rifle.
So much Summer. So much love. So much game. Loving this.
PS. I woke up to this Edge interview today:
]]>http://julieheyde.com/crazy-summer/feed/0Develop & RAGNAROKvr
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http://julieheyde.com/develop-ragnarokvr/#respondTue, 01 Jul 2014 16:15:11 +0000http://julieheyde.com/?p=625My travel ban has been somewhat lifted (can’t stay out of business anymore, so I started to work a bit again. YEAH!), so I’ll leave for the UK this Thursday to attend and talk about RAGNAROKvr at Develop Conference next Wednesday and a few other events + friendly hang-outs.
Traveling is my living and this stupid whip lash period has been more tough on me than I would like to admit. My mood has been kept up by having a lot of friends around in la casa JoeJulie and I had the pleasure of watching a Joust match in our kitchen today.
]]>http://julieheyde.com/develop-ragnarokvr/feed/0Games, Talks & Rubber Dinghy Race
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http://julieheyde.com/games-talks-rubber-dinghy-race/#respondSun, 01 Jun 2014 00:52:30 +0000http://julieheyde.com/?p=619I had a feeling that Shayla Games would be a hit….and it was! I made this awesome event together with Lars, Thorsten and everyone else who showed up to create an even greater event that I could ever have dreamt of. Thanks to everyone who attended & helped + saved my mood from going really dark from a work + travel ban that my doctor put me on for months due to the whip lash that I got back in January because a dude couldn’t find his brakes. Photos can be found on the Facebook page. Shayla Games will be BACK!
]]>http://julieheyde.com/games-talks-rubber-dinghy-race/feed/0Shayla Games
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http://julieheyde.com/shayla-games/#respondSat, 26 Apr 2014 17:41:21 +0000http://julieheyde.com/?p=608When Julie can’t come to the mountain…well, yeah…then Julie will organize Shayla Games and invite all her friends to join this event in Copenhagen on Saturday, May 24. Thanks to eelfroth for the late night event logo.
Karl & I had RAGNAROKvr on display, I had a VR panel with Luke/SUPERHOT, Sos, Erkki, Kish and Patrick and went on stage for a surprise live performance of Dirty Britney together with Sos & Joon. GDC + A MAZE nearly killed me due to my neck injury, so doctor ordered no more traveling and rest for a loooooong time. So now I’m in CPH and brewing on something…if Julie can’t come to the mountain….well, yeah.
]]>http://julieheyde.com/a-maze-was-amazing-as-always/feed/0GDC
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http://julieheyde.com/gdc/#respondWed, 02 Apr 2014 11:20:56 +0000http://julieheyde.com/?p=593GDC went well, but I spent half of mine time in bed and resting outside the venue due to the neck injury. The great guys at Devolver Digital told me to show off RAGNAROKvr at their venue and take my meetings there, so I didn’t have to carry the equipment around too much. These guys are my heroes!!! I had really good chats with Steam, Polygon, Oculus and Sony, who announced Project Morpheus at GDC. I LOVE SONY!!!! Made it to the IGF, where my friends at SIMOGO won best audio and made it to Notch’s partay and got to hang with a lot of friends. I’m glad I made it over there and it was lovely to see friends, but damn it was tough for my neck.
]]>http://julieheyde.com/gdc/feed/0Nordic Game Jam 2014 is a WRAP!
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http://julieheyde.com/nordic-game-jam-2014-is-a-wrap/#respondWed, 19 Feb 2014 12:27:38 +0000http://julieheyde.com/?p=524After 4 years as part of the NGJ organizing team I can announce that Nordic Game Jam gets bigger and better each year! I was in charge of the program and partially sponsors and the event went smoother than ever before. All 3 talk tracks were full and got great feedback from happy speakers and attendees.
We broke our record again and had over 500 attendees and Nexus 7s to all jammers straight from Google HQ. I had a hard time keeping this secret prior to the jam since my Google Hangout with Koh back in November and the crowd went crazy, when she announced it from stage after John Polson‘s keynote.
The UnityBus/Polish Invasion was a hit and 6 of the finalist teams were invaded and I had a great time with everyone upon arrival + invasion of my home since Thursday morning. Polish your Polish.
This year’s winning game, Richard Anderson’s Putting Challenge, was developed and played on a brand new Nexus 7 live on stage and was created by half of Team Stikbold (as the other half had been send to IndieCade east to run Stikbold! as part of the eSports exhibition).
The winners are all listed here and the NGJ14 games can be found on Unicorn7 (as usual).
]]>http://julieheyde.com/nordic-game-jam-2014-is-a-wrap/feed/0UnityBus from Poznan to Copenhagen for Nordic Game Jam
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http://julieheyde.com/unitybus-from-poznan-to-copenhagen-for-nordic-game-jam/#respondWed, 05 Feb 2014 18:46:53 +0000http://julieheyde.com/?p=511I was invited to attend ZTG (Polish GDC) and also exhibited XTODIE at Poznan Game Arena (all taking place at the same venue in Poznan) last October and I had a blast! The legendary Sos had told me about this event and hooked me up with the awesome organizers of ZTG from Poznan University of Technology.
These guys are also avid game jammers and organizers of Poznan Game Jam during the Global Game Jam and we decided to figure out a way that we could bring the Polish and Nordic community closer together. So we came up with the idea of a bus full of Polish game developers (among others Sos and the SUPERHOT guys) heading to Nordic Game Jam in Copenhagen from Poznan. Awesome idea!
Only one thing was an issue – how to finance the whole thing? Since both Nordic Game Jam and Poznan Game Jam is run as by volunteers with no cash for such a trip this was a bit of a dilemma. So we turned to Unity, who has been supportive of the Nordic Game Jam since the early days and they too like this crazy idea of ours and decided to help out financially.
So on Thursday February 13 a bus full of 20 Polish game developers will arrive in Copenhagen. We start out with lunch + tour at the Unity office and then sightseeing by foot through Copenhagen before ending up at the Nordic Game Jam Pre-Partay to dance at KOZILEK and Snorkelitzor‘s shows. The Friday Talk Programme will feature talks by Sos, the SUPERHOT guys, Unity, Team STIKBOLD, Google, Grapefrukt, Paradox, Nifflas, Game Oven and Everyplay just to mention a few and then we kick off the game jam after the keynote in the evening. There are very few tickets left for Nordic Game Jam, so you have to be snappy.
3 lucky winners from Poznan Game Jam will be on the bus. That’s pretty much what this photo says
]]>http://julieheyde.com/unitybus-from-poznan-to-copenhagen-for-nordic-game-jam/feed/0PARTAY TIME!!!
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http://julieheyde.com/partay-time/#respondMon, 27 Jan 2014 19:43:34 +0000http://julieheyde.com/?p=505I woke up to some great news this noon (I doped myself with Kodein again for the pain last night). My dear friend Shailesh has been granted a US visa and will join Gordon and I at GDC in late March. I’ve been waiting impatiently since November for this to happen and it really made my day.
Gordon’s company SIMOGO has been nominated for 4 IGFs for DEVICE 6 (that is bloody damn huge) and my doctor is a big SIMOGO fan and has told me that I’ll most likely be ready for traveling to GDC (he knows how awesome this is). He did add that I might have to spend a few days in bed after the IGF Awards, if I partay like I think we’ll do when SIMOGO wins (fingers crossed), but what the heck – at least we’ll look great:
]]>http://julieheyde.com/partay-time/feed/0Natural Luck in Reverse?
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http://julieheyde.com/natural-luck-in-reverse/#respondSun, 26 Jan 2014 21:44:49 +0000http://julieheyde.com/?p=502I believe in luck. And I’ve always felt that someone was watching over me and that I could rely on my natural luck to a certain extend. And I believe in faith too. That there’s a reason behind everything that happens to me. That it makes sense somehow. So when another driver hits my car from behind some 15 hours before I was suppose to board a plane towards Seattle for Steam Dev Days…there must have been a reason for it…right? Other than the fact that he couldn’t find his brakes fast enough? Spending weeks in bed with a whip lash have at least given me A LOT of time to think about A LOT of stuff.
]]>http://julieheyde.com/natural-luck-in-reverse/feed/0Steam Dev Days
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http://julieheyde.com/steam-dev-days/#respondFri, 03 Jan 2014 17:16:15 +0000http://julieheyde.com/?p=491Woop woop! Seattle, here I come!
]]>http://julieheyde.com/steam-dev-days/feed/0Noize
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http://julieheyde.com/noize/#respondFri, 13 Dec 2013 18:06:34 +0000http://julieheyde.com/?p=481I’ve been interviewed by Indian Exhibit Magazine on me, myself & XTODIE.
]]>http://julieheyde.com/noize/feed/0itch.io
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http://julieheyde.com/itch-io-kabam/#respondFri, 06 Dec 2013 18:10:06 +0000http://julieheyde.com/?p=464Had a great Friday afternoon in San Francisco meeting up with the awesome Leaf /Moonscript aka the guy behind itch.io, which is my favorite web site these days.
]]>http://julieheyde.com/itch-io-kabam/feed/0I fell in love with India
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http://julieheyde.com/i-fell-in-love-with-india/#respondFri, 22 Nov 2013 16:24:40 +0000http://julieheyde.com/?p=416I had no idea what to expect, when I left Copenhagen for India to participate in NASSCOM GDC 2013. India was crazy and fantastic and I fell in love with the local game scene. I’m working on a blog post to summarize my experiences and give the rest of the world some insights on #IndiaGameDevs. For now: a video interview and a photo of me and two of the most fabulous game developers in the world (and travel buddies). Shailesh (the other right) from Yellow Monkey Studios won both Game of the Year and Indie Game of the Year for HUEBRIX. Gordon (the other left) from Simogo made Beat Sneak Bandit, Year Walk and Device 6 (to mention a few).
]]>http://julieheyde.com/i-fell-in-love-with-india/feed/0I Love GameStick
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http://julieheyde.com/i-love-gamestick/#respondWed, 06 Nov 2013 22:01:30 +0000http://julieheyde.com/?p=436They remembered my bday and they’ve only produced 50 in p!nk! Very happy Julie.
]]>http://julieheyde.com/i-love-gamestick/feed/0I LOVE EXILE
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http://julieheyde.com/i-love-exile/#respondMon, 04 Nov 2013 20:46:14 +0000http://julieheyde.com/?p=410Exile Game Jam was amazing! Once again. We were game jamming, sauna jamming, music jamming and partied to the early Sunday morning. The vibe was fantastic and no one wanted to leave Vallekilde (as always). Games are being uploaded to Unicorn7.
]]>http://julieheyde.com/i-love-exile/feed/0PGA + ZTG + Exile Game Jam + GCON + NASSCOM
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http://julieheyde.com/pga-ztg-exilegamejam-gcom/#respondThu, 24 Oct 2013 20:39:36 +0000http://julieheyde.com/?p=395I was invited to Poznan, Poland, for the Polish GDC, ZTG, and Sos told me about the indie show case at Poznan Game Arena. For a mere 500 zł I exhibited my game, XTODIE, for 3 days straight while doing two panels, being on Polish telly, interviewed by 1ndieworld + a student radio and ‘organizing’ a one hour game jam – all on Saturday. And yes, it made more sense to pull off an actual game jam than doing a talk about jamming I made a lot of awesome Polish and international friends in Poznan and I’ll most definitely be back next year!
I came home Monday eve and was giving a talk via Skype at GCON – a conference for female game developers in Saudi Arabia on Tuesday night.
Off to Exile next week and then NASSCOM GDC in Pune, India, where I’ll do a PR Jam for #IndiaGameDevs (be ready for some action related to that hashtag soon) + I’m part of the jury for India’s ‘Indie Game of the Year’. I will be traveling together with one half of the awesome Simogo, Gordon.
]]>http://julieheyde.com/pga-ztg-exilegamejam-gcom/feed/0TALK TIME
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http://julieheyde.com/talk-time-zgt/#respondMon, 14 Oct 2013 19:36:27 +0000http://julieheyde.com/?p=389I’ll be in Poznan, Poland, from Thursday and onwards for Poznan Game Arena (exhibiting XTODIE) and to attend ZGT: On Saturday I will be on two panels and give a talk on game jams (YIPIIIHH!!). The full program can be found here.
]]>http://julieheyde.com/talk-time-zgt/feed/0Nordic Game Jam 2014
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http://julieheyde.com/nordic-game-jam-2014/#respondWed, 09 Oct 2013 23:47:10 +0000http://julieheyde.com/?p=381It’s announced! Nordic Game Jam 2014 will take place on February 14-16.
]]>http://julieheyde.com/nordic-game-jam-2014/feed/0XTODIE & Oculus Rift – SHOW TIME!
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http://julieheyde.com/xtodie-oculus-rift-show-time/#respondTue, 01 Oct 2013 22:36:26 +0000http://julieheyde.com/?p=377FIGHT FENRIS! The Oculus Rift build of XTODIE is playable at Poznań Game Arena October 18-20 and NASSCOM Game Developer Conference November 15-16.
]]>http://julieheyde.com/xtodie-oculus-rift-show-time/feed/0OUYAOUYAOOOOPS
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http://julieheyde.com/ouyaouyaoooops/#respondWed, 18 Sep 2013 22:27:55 +0000http://julieheyde.com/?p=337OUYA seems to be wanting to throw all their indie street cred overboard. It’s sad because it’s true. Here’s what the nice guys at Indiestatik have to say about it all. And OUYA itself has finally reacted to all the criticism and changed the terms of the FREE THE GAMES FUND. Guess there was no positive reactions on their first comeback.
Update: Ryan (creator of That Dragon, Cancer) defends OUYA. After all, the team did receive funding from OUYA to develop the game as an exclusive for the platform and wants it to succeed too.
]]>http://julieheyde.com/ouyaouyaoooops/feed/0YEAH!
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http://julieheyde.com/yeah/#respondSun, 01 Sep 2013 18:49:51 +0000http://julieheyde.com/?p=324Yesterday’s expo of XTODIE in the Indie MEGABOOTH was amazing! Players loved my game and photos can be found here.
]]>http://julieheyde.com/yeah/feed/0Indie MEGABOOTH
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http://julieheyde.com/indie-megabooth/#respondThu, 15 Aug 2013 14:16:27 +0000http://julieheyde.com/?p=310Yup, it’s finally official. I’ll be exhibiting XTODIE at PAX Prime as part of the Indie MEGABOOTH on Saturday, August 31. You can meet me and check it out at GDC Europe, Gamescom & Unite before that. It’s gonna be some crazy weeks of conferencing!
]]>http://julieheyde.com/indie-megabooth/feed/0Burning Bridges
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http://julieheyde.com/burning-bridges/#respondMon, 12 Aug 2013 19:00:40 +0000http://julieheyde.com/?p=315Yet again, Olle, Tim and I decided to burn the bridges. And some other stuff. Oooops. We indeed showed Kelly how we partay in Copenhagen, before we will send her off to Rami to finish up Indie MEGABOOTH stuff. Can’t wait to reunite with both in Cologne next week for GDC Europe/Gamescom.
]]>http://julieheyde.com/burning-bridges/feed/0OUYA vs. game devs
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http://julieheyde.com/ouya-vs-game-devs/#respondTue, 30 Jul 2013 11:36:54 +0000http://julieheyde.com/?p=278Is OUYA‘s developer business model flawed? OUYA lives of selling hardware. Developers live of selling games. OUYA asks devs to make games free on the store and add in-apps. Games have super low conversation rates on OUYA = Devs make very little money. OUYA sells hardware with free games = makes money + take a cut of devs ‘very little money’. Is OUYA taking advantage of devs? Although, some devs are paid (‘very little money’) to port their games to OUYA. Discussion takes place here.
]]>http://julieheyde.com/ouya-vs-game-devs/feed/0XTODIE
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http://julieheyde.com/xtodie/#respondThu, 25 Jul 2013 11:00:29 +0000http://julieheyde.com/?p=283Crunching on the demo for my new game, so it’ll be ready for Gamescom, Unite and PAX Prime.
]]>http://julieheyde.com/xtodie/feed/0No More Sweden 2013
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http://julieheyde.com/no-more-sweden-2013/#respondMon, 22 Jul 2013 12:16:58 +0000http://julieheyde.com/?p=299No More Sweden was a blast! Made Moshpit Hero together with Joon & Sos. My main part was writing lyrics, vocal & editing the music video for our one-hit-wonder ‘Dirty Britney‘ together with Karl. And we even made a Myspace page!
]]>http://julieheyde.com/no-more-sweden-2013/feed/0ShaylaMazing is LIVE!
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http://julieheyde.com/shaylamazing/#respondWed, 15 May 2013 12:53:15 +0000http://julieheyde.com/?p=273ShaylaMazing is live & you can play it here. Made new graphics (clay/photographs) at the Spring Exile Game Jam. All the other game jam games from Exile can naturally be found on Unicorn7.
]]>http://julieheyde.com/shaylamazing/feed/0Amaze + Exile
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http://julieheyde.com/amaze-exile/#respondMon, 22 Apr 2013 17:11:05 +0000http://julieheyde.com/?p=266Was able to spend two weeks at home in Copenhagen after PAX + GDC working on my new game (uuhhhh…3D) + horse back riding + meeting up with friends and tomorrow I’m heading off to the AMAZING Indie Connect in Berlin. I’ll give a talk on ‘Power to the Indies‘ and take part in the jury of ‘The Most Amazing Indie Game 2013‘.
Next week I’m joining to fantastic Exile Game Jam in Vallekilde and hope to finish up the work on Unicorn7 while there. Besides jamming music, games, clay and painting for 5 days straight.
]]>http://julieheyde.com/amaze-exile/feed/0Post PAX + GDC
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http://julieheyde.com/post-pax-gdc/#respondThu, 04 Apr 2013 22:18:54 +0000http://julieheyde.com/?p=262PAX was fantastic! I had the most amazing time hanging out with everyone in the Indie Megabooth. Polygon sums it up pretty well. Went straight from PAX to GDC and started out with a Sunday night screening of 48 Hour Games and relived one of my first Nordic Game Jams. I had the chance to show ShaylaMazing to a lot of friends in both Boston & San Fran, and their comments and positive feedback left me with great courage and optimism for the future version(s) of the game. Heading back to Copenhagen in a few days and can’t wait to get my mom‘s art work into the game and add new features/levels.
]]>http://julieheyde.com/post-pax-gdc/feed/0ShaylaMazing + Events
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http://julieheyde.com/shaylamazing-events/#respondMon, 18 Mar 2013 18:39:32 +0000http://julieheyde.com/?p=256Lately, I’ve been spending a bit of time working on my own game. Naturally, it’s a quirky, slow paced game and I’ve been showing it to friends at industry events and in Copenhagen. It’s still very much in prototype state and I’ll be at PAX and GDC to show it to more friends. On top of that, we Unicorn7 and Nordic Game Jam peeps are gonna throw an event during GDC, where we’ll play and show the latest games from the Nordic scene. So freaking excited!!!
I’m also very excited about this year’s Amaze Indie Connect. I’ll both give a talk and be a part of the jury for the A MAZE. Indie Games Award, and I simply can’t wait to go to Berlin in April for this AMAZING event.
]]>http://julieheyde.com/shaylamazing-events/feed/0Casual Connect + IndieCade
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http://julieheyde.com/casual-connect-indiecade/#respondSun, 10 Feb 2013 21:53:41 +0000http://julieheyde.com/?p=236Jumping on a plane tomorrow with Steffen/BetaDwarf and will meet up with all the NGJ13 Winners and a lot of other friends at Casual Connect Europe for the Indie Showcase. It’s gonna be extreme fun! Friday I leave for IndieCade East in Astoria/NYC and the following Monday, I’ll hang out with my buddy Jason in his brand new incubator, Execution Labs in Montreal, before giving a talk on game jams same place (after the nice pretend-French Mecanim/Unity guys‘ talk). Crazy week ahead! And I’ll bring the game I’m working on and show it to friends on the way (initial prototype was tested on my mom & dad).
]]>http://julieheyde.com/casual-connect-indiecade/feed/0Helsinki, I love you!
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http://julieheyde.com/helsinki-i-love-you/#respondTue, 29 Jan 2013 22:31:51 +0000http://julieheyde.com/?p=237Helsinki is my favorite place for rebooting. When in Helsinki one year ago staying at Ville‘s place, I decided to stop slaving away for Bandello‘s then investor, CAT Science, and it took us until beginning of June to get rid of them (they tried some dirty tricks, but the law was on our side).
Last time in Helsinki, Tim Garbos and I gave a talk about Unicorn7.org and why game jams are awesome at the Assembly Summer (fantastic event with amazing developers and new best friends). Olli was a fabulous host and we all had a pretty epic night at Petri‘s place before Assembly (no further details).
This weekend in Helsinki, I was fortunate to be the jury at Finnish Game Jam, Helsinki, playing Joust in the Rovio office while throwing Angry Birds at Ville, crashing Unity‘s Helsinki office, sneaking around Frozenbyte‘s office, partying at Remedy‘s new office, visting Grand Cru‘s office post-jam, playing Badland with Johannas and Juhana for half a day and hanging out with my buddies Mikael, Pertti (aka Burt), Jouni, Arvi, Petri, Ville, Ville, Damien and Ramine and all my new best friends.
And on the plane home, I drafted my new game….more to come! Helsinki, I love you!!
]]>http://julieheyde.com/helsinki-i-love-you/feed/0Jamming is the greatest!
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http://julieheyde.com/nordicgamejam/#respondWed, 16 Jan 2013 20:25:41 +0000http://julieheyde.com/?p=228
Nordic Game Jam is my favorite event of the year!! A freaking lot of work for us organizers and what a blast it is!! And since we’ve rescheduled it this time around, so it doesn’t clash with Global Game Jam, I will be in Helsinki to participate in Finnish Game Jam the week after NGJ13. I love this life! Beware Finnish friends!!!
]]>http://julieheyde.com/nordicgamejam/feed/0Julie’s Ranch, Nordic Game Jam + Bandello News
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http://julieheyde.com/julies-ranch-nordic-game-jam-bandello-news/#respondThu, 22 Nov 2012 14:17:42 +0000http://julieheyde.com/?p=224Threw a bday party together with my better half last weekend and Joon and his lovely girlfriend, Marin, had together with Simon created this epic game called Julie’s Ranch for Fuck This Jam as my bday present (I love horses and Shayla is in there somewhere). It’s a bit crowded now (so popular)!
I’ll be at Game Connection next week! Catch me, if you can
]]>http://julieheyde.com/julies-ranch-nordic-game-jam-bandello-news/feed/0Upcoming games that I love!
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http://julieheyde.com/upcoming-games-that-i-love/#respondSun, 11 Nov 2012 17:41:10 +0000http://julieheyde.com/?p=216Bo Blond‘s 99 Levels to Hell is freaking amazing. It has everything I ever wanted in a game: blood, guns, shooting & hell mode + it’s a platformer. I highly recommend anyone to give it a spin.
Norwegian Rain Games are frequently sending me updated builds of one of my favorite games Teslagrad. Can’t wait to play the full game one day! And of course, it’s a 2D puzzle-platformer (my favorite genre).
]]>http://julieheyde.com/upcoming-games-that-i-love/feed/0Exile Game Jam Autumn 2012
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http://julieheyde.com/exile-game-jam-autumn-2012/#respondSat, 03 Nov 2012 01:16:01 +0000http://julieheyde.com/?p=212Exile Game Jam is a blast and we’re uploading photos from here on Unicorn7’s Facebook page. While being here, I’ve mostly been business and Unicorn7.org jamming + a little bit of horse jamming and hospital jamming…but that’s a whole other story. Hope to make it for some music and game jamming as well.
We’ll soft launch Unicorn7.org here at Exile tomorrow and fingers crossed that everything works! In the meantime, I’ll be playing a bit more of Moondrop‘s Kesper’s Keep as well as listening to Epona‘s Jonathan Blowinterview.
]]>http://julieheyde.com/exile-game-jam-autumn-2012/feed/0SpilBar with Doug & Nifflas + Operation Smash
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http://julieheyde.com/spilbar-with-doug-nifflas-operation-smash/#respondTue, 23 Oct 2012 23:47:40 +0000http://julieheyde.com/?p=199Next SpilBar is this coming Friday and two of my favorite devs, Doug & Nifflas, will talk about local multiplayers and Knytt Underground, respectively. Both guys are crunching like hell these days and the next couple of months will be super exciting
Talking about exciting: I can’t wait for Steve‘s Operation Smash to come out – it looks amazing!
]]>http://julieheyde.com/spilbar-with-doug-nifflas-operation-smash/feed/0Super Lemonade Factory
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http://julieheyde.com/super-lemonade-factory/#respondMon, 15 Oct 2012 23:32:00 +0000http://julieheyde.com/?p=204I’m in Love with this iOS game! You can also snatch a PC and/or Mac version here.
]]>http://julieheyde.com/super-lemonade-factory/feed/0JamIT + Fuck This Jam
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http://julieheyde.com/jamit-fuck-this-jam/#respondMon, 08 Oct 2012 17:24:38 +0000http://julieheyde.com/?p=189After Swedish (Awesome) Game Conference I hurried back to CPH to be at JamIT. And it was a freaking blast! B.M.O., the Beautiful Mess Organizer platform created by Brett Chalupa was used for the jam and I did the voice recording for Bert Baker’s Cunnilingus. The game presentations are here.
As soon as one awesome jam is over – another jam is announced. Fuck This Jam is set to roll out November 9 -17 and is all about tributes the games you hate the most – go fetch more info on Facebook.
]]>http://julieheyde.com/jamit-fuck-this-jam/feed/0Doug on J.S. Joust @GDC China
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http://julieheyde.com/doug-on-j-s-joust-gdc-china/#respondSun, 30 Sep 2012 19:21:12 +0000http://julieheyde.com/?p=183Doug will be making his way to China this November to do a talk on ‘The Unlikely Story of Johann Sebastian Joust‘: In this talk, game designer Douglas Wilson reflects on his no-graphics motion-controlled game, Johann Sebastian Joust. He tells the story behind the game, from its origins as a simple game jam prototype to an award-winning title exhibited around the world. Based on these experiences, Doug shares some of the actionable lessons he’s learned along the way. He explains how folk games and playground games offer useful precedents for developers working on physical games, and explains why he finds it fruitful to think about motion-controlled games in terms of slapstick and subversion.
]]>http://julieheyde.com/doug-on-j-s-joust-gdc-china/feed/0Kajakklubben
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http://julieheyde.com/kajakklubben/#respondSun, 30 Sep 2012 11:28:34 +0000http://julieheyde.com/?p=172The awesome fellows in Kajakklubben just released this fabulous game!
]]>http://julieheyde.com/kajakklubben/feed/0Crazy Swedes + JamIT
http://julieheyde.com/crazy-swedes-jamit/?utm_source=rss&utm_medium=rss&utm_campaign=crazy-swedes-jamit
http://julieheyde.com/crazy-swedes-jamit/#respondSat, 29 Sep 2012 15:13:00 +0000http://julieheyde.com/?p=166This coming week I’ll head up to Skövde to moderate Swedish Game Conference and return to Copenhagen Friday to participate in JamIT 2012. It’s gonna be a blasted week and I’ll be recording video for our unicorn7.org game jam platform both places.
]]>http://julieheyde.com/crazy-swedes-jamit/feed/0Why game jams are awesome!
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http://julieheyde.com/why-game-jams-are-awesome/#respondFri, 28 Sep 2012 10:46:42 +0000http://julieheyde.com/?p=159Not only is J.S. Joust an amazing game, it’s also created at Nordic Game Jam and this interview with Doug melted my heart, while I read it last night. Stories like this is why we in the Nordic Game Jam organizing team work our butts off to host the most awesome game jam in the world every year in Copenhagen.
]]>http://julieheyde.com/why-game-jams-are-awesome/feed/0Redgrim
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http://julieheyde.com/redgrim/#respondMon, 24 Sep 2012 12:45:50 +0000http://julieheyde.com/?p=156Yet another bi-yearly blog post from my heroes at Redgrim. They are also running the Swedish Chapter of the More Blood In Games Special Interest Group and became famous as ‘The Screamers” in the audio track for HAPPY FISTING + doing amazing gam jam games such as Simon Gustafssons Two and a fjers men [Haha]. They’ll soon launch their epic game Jones Change the World, which is their first game made on Unity.
Oh, and the other Crazy Swedes are extremely talented when it comes to web design. Check out the New wave of Swedish HTML!
]]>http://julieheyde.com/redgrim/feed/0Nordic Game Jam
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http://julieheyde.com/nordic-game-jam/#respondFri, 21 Sep 2012 10:46:23 +0000http://julieheyde.com/?p=146We had the first major Nordic Game Jam 2013 meeting last night in my home (with beer, of course). What an incredible organizing team we have this year! Thanks to Joon for helping with the 5-minute clean-up. Btw, go play Super Jake Snake -it’s amazing!
NGJ13 is gonna be sooooo awesome!
]]>http://julieheyde.com/nordic-game-jam/feed/0Sleepwalking Backwards
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http://julieheyde.com/sleepwalking-backwards/#respondWed, 19 Sep 2012 10:36:55 +0000http://julieheyde.com/?p=144I met Elliott Mitchell again at Unite this August. Our second encounter started out with him saying ‘I know you – you were the one bullying me at the Kill Screen vs. Scandinavia party @ GDC 2011‘. I started out with apologizing, ’cause I know I tend to cross the line and walk waaaaaaay past, when my beloved and tipsy alter ego comes out.
After the apology, we started to talk about something which matters a lot to both of us: game jams and game jam games. I told Elliott about Unicorn7.org and he followed up with an email shortly after Unite with links to the games he has been jamming on with friends. I was so very touch by ‘Sleepwalking Backwards‘ and I have to share it here.
Go play -it’s beautiful, though it might make you cry.
]]>http://julieheyde.com/sleepwalking-backwards/feed/0On a Plane
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http://julieheyde.com/on-a-plane/#respondMon, 17 Sep 2012 19:34:32 +0000http://julieheyde.com/?p=131Tomorrow I’ll be flying to the Country of Bacon. Rumor has it that there live more pigs in Jutland than human beings. Apparently a human is very close to a pig genetically. I really hope they’ll fed me bacon.
]]>http://julieheyde.com/on-a-plane/feed/0Unicorns 4EVA
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Fri, 14 Sep 2012 17:16:55 +0000http://julieheyde.com/wordpress/?p=96I assume it’s no secret that I love unicorns. And quite a few of my friends do as well.
But then I have this one friend of mine (who I wrote my thesis at Copenhagen Business School with) and he send me a link to this the other day:
I guess it’s revenge for me being high on Red Bull and candy during our late night thesis writing + my constant counter arguments against getting real food: ‘I don’t need real food – I’ve got Red Bull’. What poor Michael didn’t know the-one-late-eve-thesis-writing-event, where he suggested that we got a Red Bull each was that I used to be an addict. A severe one. I had my own dealer bringing cans over from Sweden, when they were still illegal in Denmark.
So yeah, Michael ended up with a thesis buddy, who was jumping on her chair for hours every evening until we handed in, while singing Goa Gartner (yup, on repeat).
And now he finally got his revenge.
]]>Happy Fisting
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Thu, 13 Sep 2012 10:28:02 +0000http://julieheyde.com/wordpress/?p=28I have made one game in my life. During the dark Winter days at Nordic Game Jam 2011, a friend and I started (we never really finished it) the development of a Doom-clone (I LOVE Doom and generally hate clones) called HAPPY FISTING.
I didn’t really develop any of the art nor program anything, but I did the ‘game design’ and audio (I’m really proud of the audio -especially the scream performance of the guys from Redgrim).
Unfortunately, the game DID NOT win the Worst Game Awards at Burning Bridges this year and I’m still angry with the jury members, Tim Garbos and Olle.
At this point, I have no programming nor art skills whatsoever and probably won’t develop anything besides pixel art, but after fighting (deleting) random PHP in order to make this blog work as intended, I’ve finally decided to jump into game development myself. Yup, suit turning dev….I guess it’s about time.